I'm an Experienced Art Director and Manager With Knowledge and Skills in Visual Art Design, Advertising, Marketing, CG Pre-Prod/Post Production, Project/ Production Management, Business Development and Video Game Development.

• Currently working as a Senior Manager for Business Development for Synergy88 Digital, one of the fastest growing digital innovations company in the Philippines.


• Formerly worked as the Head of Games and Apps Development and Head of Project Management under Innovation and Business Development of Digital Media Division, a digital line of business group of ABS-CBN Corporation.


• Also serves as a professional lecturer under De La Salle - College of Saint Benilde handling subjects such as Artificial Intelligence and Advance 3D Art Development.


• Has more than 23 years of experience in the visual art industry from creative design, visual effects, advertising, project management and game development. 

• Currently working as the Head of Visual Design  in Digital Brand Management, a Digital division of ABS-CBN Corporation which happens to be one of the biggest company in Asia.. This division focuses on producing digital media requirements for their corporate business groups. This includes websites, mobile & desktop apps and video games.


• Has led the Art Department team of Kuju Manila in producing art assets for AAA games in multiple platforms such as Android, Iphone, Ipod Touch, Wii, Xbox 360, PS2, PS3 and PC. All game projects are coordinated with other umbrella studios of Kuju Entertainment, one of the biggest game development company in Europe.


• Has played a major role in producing Circus Games, this is the first ever originally and locally developed Wii console game in the Philippines and it was also the first Filipino game ever published by a world renowned triple A publisher, Ubisoft. 


• Also managed the Matahari Studios’ Art Department, in developing an arcade ball toss video game entitled “Big Top”.   Matahari Studio  and its’ games are under the propriety of LAI games, an Australian arcade game publishing company which also owns Timezone across the globe.



• Led the project management of a Massive Multi-player Online videogame project entitled “Sugod”, which is a localized version of the World’s first ever Military Action Online Game called “Outpost Online”. It was developed by Haneolsoft for the Korean Market and was then targeted to be localized by PowR Games around Asia.



• Worked as an Art Director for the critically acclaimed First Ever Filipino RPG - PC video game,  “Anito: Defend A Land Enraged” which won grand recognitions at the Independent Games Festival and Game Tunnel in 2004. This project earned him credits as a pioneer in the history of Philippine Game Development.



• Highly proficient in developing Technical Art training program, Quality Control System, Pre-Production Planning and Development Pipeline designed for intermediate and advance next gen graphics or animations either for games, multimedia, apps or full CG post production.


• Has skills, knowledge and experience in developing Business, Project and Marketing Plans for Software Development and Visual Art Projects 


• Has high leadership, coaching and mentoring skills in training Project Managers and Team Leaders through Agile Scrum Methodology.

• Currently serves as the  President of a non-profit art organization,  The Artist Society. This organization focuses on developing and producing animated short films . The group are made up of multinational members from all across the globe  that are a mixture of amateur and professional artists.


• Authored the Ideation Collab program, an academic software development program that provide a privilege to students to produce a digital product under their own thesis program that may be viable for publication under ABS-CBN.